![]() You’ll find the Mapped Paths Setup in the list on the left. In super user mode by selecting Tools -> Configure Repository. You can access the Mapped Paths Setup in the Monitor while In order to perform cross-platform rendering with Cinema 4D, you must setup Mapped Paths so that Deadline can swap out the Scene and Output file paths where appropriate. Submit Dependent Assembly Job: Submit a job dependent on the region job that will assemble the tiles.Ĭleanup Tiles after Assembly: If enabled, the tiles will be deleted after assembly.Įrror on Missing Tiles: If enabled, the assembly job will fail if any of the tiles are missing.Īssemble over: Determine what the Draft Tile Assembler should assemble over be it a blank image, previous output or a specified file.īackground Image File: If “specified file” option above is selected, then browse for a background image file to assemble the tile renders with.Įrror on Missing Background: If enabled, the Draft Tile Assembler job will fail if the background file is missing. Submit All Tiles as a single Job: If enabled, a single frame will be submitted with all tiles in a single job, otherwise each tile will be submitted as a separate job with each frame being a separate frame. Tiles In Y: The number of tiles to divide the regions vertically.įrame to Render: The frame to be region rendered. Tiles In X: The number of tiles to divide the regions horizontally. You can also submit a dependent assembly job to assemble the image when the main region job completes.Įnable Region Rendering: If enabled, the frame will be split into multiple tiles that are rendered individually and can be assembled after. Region rendering is supported in Cinema 4D. Python Script File: The Python script file to use *.py. This script will be applied to the scene file that is specified. Submit A Cinema4D Script Job (Python): Enable this option to submit a custom Python script job. Script Jobs use the Cinema 4D Batch plugin and do not force a particular render. MP Output Folder: If overriding the multipass output, this is the folder that the frames will be saved to. MP Filename Prefix: If overriding the multipass output, this is the file name prefix. ![]() Use Default Multipass Output From Scene: Enable this option to use the multipass output path defined in the scene file. Output Folder: If overriding the output, this is the folder that the frames will be saved to. Use Default Output From Scene: Enable this option to use the output path defined in the scene file.įilename Prefix: If overriding the output, this is the file name prefix. Version: The version of Cinema 4D to render with. Use Batch Plugin: If checked, the Cinema 4D batch plugin will be used to render Cinema 4D jobs, which keeps the scene file loaded in memory between tasks. Do NOT use this option if you are using the Hardware OpenGL renderers inside of Cinema 4D. It is useful to avoid loading OpenGL libraries when running as a service. ![]() When a Worker is determining the number of threads to use, it uses the minimum of this number and the number of CPU(s) that the Worker’s affinity is set toĮxport Project Before Submission: If your project is local, or you are rendering in a cross-platform environment, you may find it useful to export your project to a network directory before the job is submitted.īuild To Force: You can force 32 or 64 bit rendering with this option.Įnable Local Rendering: If enabled, the frames will be rendered locally, and then copied to their final network location.ĭon’t Load OpenGL: If checked, OpenGL will be disabled for Cinema 4D. Entering a value of 0 indicates no maximum number of threads. Threads/Threads To Use: The maximum number of threads to use for rendering. Submit Cinema 4D Scene: If this option is enabled, the scene file will be submitted with the job, and then copied locally to the Worker machine during rendering. Use Task Frame Range: If enabled, the frame range in each individual task will be used instead of the global frame range.įrames Per Task: This is the number of frames that will be rendered at a time for each job task. ![]() 1-10x2) then all of the selected frames will be submitted as a single task. Submit All Frames as a Single Task: If a contiguous frame range with a frame step submitted (eg. Include Main take in All takes: If enabled, the “Main” take will be included in all takes.įrame List: The list of frames to render. This is optional, and if left blank, it will default to the current take (supported in C4D R17 and onwards). Take Name/List: The name of the take to render. The general Deadline options are explained in the Job Submission documentation, and the Draft/Integration options are explained in the Draft and Integration documentation.Ĭinema 4D File: The scene file to be rendered.
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